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Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D
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Joyce(MinionsArt) on X: "Making a simple Ice shader by editing @unity3d Lit Toon shader, code in first reply! #gamedev #tutorial more stuff> https://t.co/FqAsMb9Plg https://t.co/XpT6qqNwfT" / X
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